News / 22.03.2019
Virtual Reality: THE Learning Aid Of The 21st Century
Throughout time, humans have used visual-based methods to help them remember information – from early cave drawings to modern day video. VR is not only the next logical step but a step in the right direction: research suggests we retain more information and can better apply what we have learned after participating in virtual reality exercises.
GETTYResearchers at the University of Maryland conducted one of the first in-depth analyses on whether people learn better through immersive virtual environments, as opposed to more traditional platforms like a computer or tablet. For the study, the UMD researchers recruited 40 volunteers—mostly UMD students unfamiliar with virtual reality. The researchers split the participants into two groups: one viewed information first via a VR head-mounted display and then on a desktop; the other did the opposite. The results showed an 8.8 percent improvement overall in recall accuracy using the VR headsets – a statistically significant number according to the research team.
VR is not only a great medium to enhance recall, but it can also build empathy which helps users understand situations, people, and events that they would otherwise never have contact with.
Considering the impact VR can have, it’s no surprise that the medium is being adopted by educators and organizations looking to add an extra dimension to classrooms all over the world.
Every day, we are seeing new ways that VR is facilitating learning and understanding through its unique properties. Here are just a few examples…
In collaboration with HTC, Taipei Medical University established the world’s largest virtual reality anatomy classroom. The VR anatomy class is furnished with 10 sets of VIVE Pro and 3D Organon VR anatomy software. This enables individual study as well as cooperative use of the same VR environment and allows students to visualize lectures on anatomical structures in depth to better understand how bodies function. This use of VR also overcomes previous limitations such as unobservable structures or awkward angles.
Virtual reality is being used as a tool to help children develop empathy with victims of natural disasters. Because school children have relatively limited life experience, they can struggle to imagine what it is like for people who have experienced a natural catastrophe. This is where ClassVR comes in. Using a standalone VR headset, 360 degree videos and a student-friendly interface, children can explore the aftermath of a real disaster. This immersion provides a better understanding of the magnitude of these events and supports the empathic development of the students.
There are few people that are lucky enough to travel to historical sites in order to learn first hand about the world’s history. This is where virtual reality is invaluable for education. Not only can it transport students back in time or to far-flung places, but it can increase engagement andprovides a significant improvement in cost and productivity compared to traditional classroom-based training techniques.
Created as part of a museum exhibit, King Tut VR lets you experience the tomb of the legendary King Tutankhamun on your mobile phone. Children across the globe can experience the rich history of Egypt as it unfolded through a VR experience and get a personal view of the hieroglyphics and death mask of Tutankhamun.
Marine environments, such as coral reefs, are rapidly degrading. The Hydrous, a nonprofit company dedicated to educating the public on issues relating to the ocean, has created a 360 degree film designed to take the viewer on an immersive, underwater journey to generate awareness and understanding, and ultimately make people care more about protecting our threatened oceans.
Very few people get to experience a coral reef first-hand, so VR is a useful tool as it can transport and immerse, increasing empathy towards complex environmental issues. In the experience, the user dives in at the beginning, then descends and explores the reef and ascends towards the end. The goal is to immerse the viewer and show them the beauty and complexity of these ecosystems, as well as the threats they face, and share a strong, science-based message.
Number Hunt is a fast-paced VR math shooter game for Oculus Rift, HTC Vive or Shareit Windows Mixed Reality. It’s a really fun way of learning and improving math skills through play. In the game, you have to hunt wild numbers by using guns that can Add, Multiply, Subtract and Divide, plus chase the target scores. It’s an arithmetic workout for all ages and can be played with other users from all over the world.
The World Around Us
VR is the perfect medium to explore new places without having to leave the classroom. Google Earth VR helps the world see the world. The app comes with cinematic tours and hand-picked destinations: the Amazon River, the Manhattan skyline, the Grand Canyon and more. In 2017, Street View was added allowing users to explore imagery from 85 countries within Earth VR. Earth VR is available for the HTC Vive and Oculus Rift, if you don’t have one of those systems, you can still check out Street View in VR with your phone—just download the Street View app for Daydream and Cardboard.
Today sees the launch of Immerse UK’s NEW premium membership model.
Long considered among the most inaccessible of the performing arts, Opera is now being opened up to new audiences (and reinvigorated for existing audiences) through the implementation of virtual reality (VR), augmented reality (AR), and mixed reality (MR).
It’s been predicted that by 2023, location-based entertainment (LBE) will make up around 11% of the virtual reality (VR) industry. This sector of the industry is going from strength to strength because of the unique, shared entertainment it offers—it’s the next generation of laser tag—a differentiated, exciting experience that brings people together for memorable moments.
The Weavr consortium, of which REWIND is part of, has reached a major new milestone with the latest release of the technology platform. Now, esports fans can immerse themselves in matches like never before.
Today, the second Immersive Economy in the UK report was published. This report, co-authored by Immerse UK and Digital Catapult, details the growth of the sector, its drivers and barriers, scale, nature, and economic value.
The immersive and engaging nature of virtual reality has been used to help tackle the impact of climate change and motivate and inspire us to solve the climate crisis. Filmmakers and advocacy groups have turned to the medium as a tool for building empathy and driving action.
Many traditional horror tropes rely on a fear of the supernatural: ghosts, zombies, demons – things you wouldn’t be able to experience in real-life. Virtual Reality gives us the ability to put someone in the middle of these scenarios and raise the scare-factor to a whole new level.
Sir Martyn Lewis and I met back in April to discuss the impact of technology on humanity at The Club at The Ivy in London. It was a well-received debate, so we reconvened to tackle a new subject last month.
To date, extended reality (XR)—an umbrella term encompassing augmented, virtual, and mixed reality technologies—has largely been viewed by Adland as a purely creative outlet. Now, due to performance, brands are increasingly turning to immersive mediums, such as virtual and augmented reality, to engage with audiences.