News / 11.09.2019
Meaningful Meet ups: Is Social VR The Future Of Social Connection?
With an estimated 3.5 billion users globally, social media has revolutionized how we connect with each other.
Through the likes of Snapchat, Facebook, and Twitter, people from different parts of the world can share snapshots of their lives and hang out in the digital world. But, where will people connect in the future?
My money is on virtual reality, and in fact, it’s already happening.
Virtual reality allows us to connect and to share on a whole new level. It enables us to gather with friends anywhere on the globe and share experiences that would never be possible in the real world (think fighting dragons), or you can just hang out watching movies together. Not only can people enrich existing friendships, but they can also make new friends through the ever-growing catalog of social VR experiences.
Jerry Gottheil marketing director of Altspace, a social platform for VR, said: “When you meet with somebody in VR, there is a sense that you are together, that you experience something with that person in a way that you wouldn’t [otherwise].”
Facebook acquired Oculus back in 2014, with a vision to connect the world in a more meaningful way. The ambition is huge—Facebook CEO Mark Zuckerberg has previously said he wants to connect a billion people in virtual reality. Facebook Spaces was the company’s first foray into social VR, giving users the ability to draw 3D objects with virtual markers, video call friends outside of VR, share selfies of VR memories on Facebook, and interact with friends through avatars.
Now, there’s a whole host of VR experiences that let you connect with others.
VRChat offers a wide collection of social VR experiences by giving the power of creation to its community. VRChat allows users to play, hang out, and (of course) chat, using spatialized 3D audio, expressive lip-synced avatars, multiplayer VR games, and virtual space stations where users can watch YouTube videos with friends.
Oculus Home allows users to create and customize their own VR space from a library of items, objects, and decor that vary according to seasonal celebrations. The best thing about this app is that you can create public rooms where you can invite friends to check out your place and relax. You can also host public meetups within the app—anyone can make their Home public and connect with like-minded fans and members of the community.
This platform aims to revolutionize the way people work, play, hang out and collaborate within the VR space—with virtual movie nights, LAN parties, PC games, and many more multiplayer activities. In Bigscreen VR, you can use your Windows computer in virtual reality to view your desktop on huge monitors, as well as share your desktop with other users. Rooms can hold up to 12 people from all over the world, and you don’t have to worry about compatibility—Bigscreen is available over PSVR, Oculus Rift, HTC Vive and WMR. Recently, Bigscreen added 50+ streaming TV channels, including sports, gaming, movies, anime, news, and more to the service—all for free!
Rec Room is a free platform that consists of thousands of player-created rooms, each with a different multiplayer activity to participate in. Team up with friends or meet other VR users from all over the world, across all types of devices including PSVR, Oculus Rift, HTC Vive and WMR. Customizable avatars make sure you look the part when you participate in virtual laser tag, paintball, and many other games. Creators of Rec Room, Against Gravity, told TechCrunch that it secured $24 million last month over two rounds of funding led by Sequoia and Index Ventures. With this investment, CEO Nick Fajt is looking towards in-game purchases: “I think a direction that we’re actually excited about is that we want to let the users creating some of this content charge tokens to play them, I think that’s one that we’re kind of on the cusp of doing and we’re hoping to get that out later this year.”
Sports Bar VR
This application does just what it says on the tin—it’s a virtual sports bar where up to eight players can play classic bar games including pool, darts, and air hockey. In addition, you can take on daily challenges to earn tickets which allow you to customize your avatar, customize your pool cue, and decorate the environment around you with unlockable items. It’s also cross-platform, so you can play with all your friends on HTC Vive, Oculus Rift and Valve Index. Or, if you’re feeling adventurous, join a random session and hang out with people you don’t know!
AltspaceVR is the “easiest way to meet people from around the world,” not only can you play interactive games but you can also attend free live events with comedians, DJ’s, authors, and celebrities from the comfort of your own home. See which of your friends are online at the touch of a button and get reminders for events you’re interested in. The audience in Altspace is diverse and ranges from 13-60, so no matter your age you can join in any conversation that takes your fancy. Again, this one is cross-reality, so no need to worry if you’re an Oculus user but your best friend uses a Vive—you can both enjoy this one.
This piece was written by Sol Rogers and originally appeared on Forbes.com
To read about the top VR headsets check out the top 8 headsets here: Recent VR, AR, and MR News – Eight Headsets You Need To Know About
PORTFOLIO: Don’t miss our award winning VR project BBC Home: A Space Walk
If you have a VR project you’re working on check out VR Services to see if we can help.
The immersive and engaging nature of virtual reality has been used to help tackle the impact of climate change and motivate and inspire us to solve the climate crisis. Filmmakers and advocacy groups have turned to the medium as a tool for building empathy and driving action.
Many traditional horror tropes rely on a fear of the supernatural: ghosts, zombies, demons – things you wouldn’t be able to experience in real-life. Virtual Reality gives us the ability to put someone in the middle of these scenarios and raise the scare-factor to a whole new level.
Sir Martyn Lewis and I met back in April to discuss the impact of technology on humanity at The Club at The Ivy in London. It was a well-received debate, so we reconvened to tackle a new subject last month.
To date, extended reality (XR)—an umbrella term encompassing augmented, virtual, and mixed reality technologies—has largely been viewed by Adland as a purely creative outlet. Now, due to performance, brands are increasingly turning to immersive mediums, such as virtual and augmented reality, to engage with audiences.
Thanks to the Oculus Quest, high quality, affordable experiences are now far more accessible to the everyday enthusiast and VR newbies alike.
There is much excitement surrounding the field of brain-computer interfaces (BCI).
Modern dating is a far cry from the courtship our grandparents experienced. In the past, people met their partners at work, on a night out, or at church. Then came the internet and cellular technology —suddenly, distance was not an issue, and the phrase “plenty of fish” has never rung truer.
Technology has sprinted ahead at an unprecedented rate over the past few years, but the viewing of sports events has largely been left behind. While there have been some developments—such as adding commentary, informational graphics, different camera angles, and slow-motion replays—change has been slow and incremental.
Paul Hannah joins REWIND as innovation director, bringing with him 15 years of experience in the creative and technology industries, alongside expertise in maximising the impact of immersive technologies in the enterprise space.