Is VR changing the way we communicate?
The way we communicate is an ever-changing discipline. Each new technological innovation brings new channels and new opportunities for people to consume and disperse information.
With investment in VR is at an all-time high and backed by the major tech players—Samsung, Facebook, Sony and HTC—it’s an emerging channel that’s difficult to ignore. Plus with revenues set to top US$120 billion by 2020 for both VR and AR platforms, it’s poised to create a dramatic impact in every industry. In fact, according to former Oculus CEO Brendan Iribe, virtual reality is about to “fundamentally change communication”.
Digital platforms have long enabled a more creative approach to communications and the way content is created for these channels is changing yet again. VR, 360 degree immersive video and photography are revolutionising the way we tell stories. So what does this mean for the future of communication?
Virtual reality allows us to communicate ‘face-to-face’
Video conferencing has been integral in facilitating remote interactions between business professionals, and has seen great success through platforms such as Skype and FaceTime. Now, VR looks set to transform that technology further.
Two business professionals from opposite ends of the world can ‘meet’ virtually in the same space to conduct a conversation face-to-face. Aside from reaching out to shake hands and putting a hand through thin air, that interaction can be as real as actually being present in the same room.
AltspaceVR wants to make these VR chat sessions part of everyday life. With their companion app for smartphones, they’re pitching VR chat like Skype sessions, but it’s more about shared activity than pure conversation, with the option to ‘meet’ in environments such as game rooms, mazes, or virtual art galleries.
Virtual reality will increase the ease of conceptualisation
If a picture is worth a thousand words, and a video is worth a million people, imagine the worth of a virtual experience
With VR and 360 degree video production, we can put audiences anywhere. Whether that’s giving viewers the chance to watch Strictly Come Dancing from the best seat in the house, witness an intimate beachside performance by Björk or take a walk in space, virtual reality is more than just seeing a scene. It offers a chance to really be there.
And it’s not all about entertainment. Real estate companies are helping to lead the charge in the three-dimension modelling industry, like Matterport, who announced that they had converted their entire database consisting of over 250,000 image maps into VR, with the ability to walk around and tour those spaces with leading VR headsets.
Virtual reality will become marketing and communications teams’ new tool
Audiences are increasingly becoming more demanding, they want to be entertained and engaged in new and innovative ways. VR is the perfect tool to create impactful experiences that leave a lasting impression on the user.
Our recent project, with Imagination, to deliver the Jaguar I-PACE concept to the world at the LA Motor Show pushed the boundaries further than ever before, with the inclusion of social interaction and a live presenter broadcast into a single VR world.
VR production is unrivalled in its capacity to build environments from a brand’s vision, and have audiences inhabit them. If communications professionals want real outcomes, interactive, fully immersive content is extremely powerful.
Virtual reality and connectivity
Mark Bolas is a professor at USC’s School of Cinematic Arts and a researcher at the Institute for Creative Technologies. In an interview with BBC News, he explains that VR is allowing us to escape our current attachment to computer interfaces, making “a space that allows us to harness our emotions, our desire to connect with people.”
This TED talk by film producer Chris Milk, further shows the power of VR, he argues, it is an ideal means to build empathy by putting yourself subjectively in the point of view of the protagonist.
Altspace marketing director Jerry Gottheil revealed “When you meet with somebody in VR, there is a sense that you are together, that you experience something with that person in a way that you wouldn’t [otherwise].” He noted too that VR allows us to experience a real sense of proximity.
Heralded by Facebook’s symbolic foray into the socially-connected virtual reality ether, we’re on the cusp of a revolution that will ultimately change the way we interact with others as we live, work and play.
The origins of advertising can be traced back to newspaper advertising in the 19th century. Since then, the industry has experienced many changes. It has adapted to new technology and changing audience demands to remain relevant and effective.
Working with the BBC and Top Gear, REWIND has created three original 360° films that allow anyone with a smartphone or tablet to experience the thrill of taking three petrol-fuelled vehicles airborne over a music festival, a petrol filling station, and a supermarket car park!
Virtual reality has come a long way in a short time, and it’s still advancing at a rapid rate.
Forms of entertainment, and how we consume them, are constantly evolving and progressing.
The Oculus Quest is a fantastic starting point for showing the capabilities of VR to those new to the technology, but it’s also exciting seasoned VR users.
The last couple of months have been pretty hectic for the immersive industry – with the announcement of Hololens 2, release of Oculus Quest, and teasers of other groundbreaking hardware due to release later this year. There’s quite a lot to digest! Here’s a roundup of the news.
Commissioned by AMV BBDO, the REWIND team created an augmented reality (AR) experience on behalf of Samsung. The experience delivers a secret AR menu to diners with a Samsung smartphone in some of the UK’s most popular restaurants.
Fifty breakthrough UK businesses and projects harnessing creativity and technology are featured in a report published today (Tues) at the Createch 2019 conference, part of London Technology Week.
Tech start-up holoride has announced its collaboration with three studios. We are honoured to be one of these inaugural production partners, alongside Schell Games and Mackevision.