News / 18.04.2018
Neil Evely Joins The Team
We’re excited to welcome Neil Evely to the team!
Neil joins us as Senior Accounts Director and brings with him over 15 years of experience in the VFX industry, alongside his expertise in project management and business development.
Neil started his career at The Mill in 2001 as a runner, working his way up to Media Transfer Supervisor during his four years at the company. In 2005, he left The Mill to join global advertising and marketing agency Ogilvy & Mather, where he helped to establish its first in- house VFX department before taking on the role of Tech Director.
Neil then returned to The Mill in 2010, where he rose to become the Group Head of Product Development, responsible for creating a range of products – across software, gaming, and immersive technology – for both internal use and clients alike. He was instrumental to the development of Audi’s ‘Next Level’ game, The Mill’s first collaborative mobile app for a TVC launch and worked on the launch of Beam Pocket (a bespoke file sharing tool), The Guardian’s Underworld (a virtual exploration of subterranean London), and Neon Knights (a multi-person HoloLens game).
In this progressive industry, Neil’s track record in identifying new technical and creative prospects is second to none. His depth of knowledge and skill set will add tremendous value to the team. We’re delighted to have him onboard!
If you are interested in joining us, check out our current vacancies here: http://rewind.co/recruitment/
Welcome to the Monthly REWIND for October
In this post, we’re going to go a little deeper into why the Quest will be an important milestone in the development of consumer VR.
The Oculus Quest is a device that not only delivers on technology, but content too, and at a price that won’t put off the masses.
As with most applications of interactive audio, the objective of sound in virtual reality is to make the experience as immersive as possible through replicating reality…
Creating top quality 360º video requires more than just the press of a button…
While I take a moment to bask in our win, here’s a look back on what we’ve achieved…
Oculus’ Santa Cruz could present something of a ‘Nintendo Wii Moment’ for the VR industry – the device that propels the hardware into the mainstream through a focus on form, function, and simplicity over hardware power.
Welcome to The Monthly REWIND for September
Is developing for a single VR platform a better idea? Let’s look at the various pros and cons.