News / 10.10.2018
The Monthly REWIND – October
Welcome to The Monthly REWIND for October – a digest of everything we’ve been up to and a look at the wider immersive landscape. Let’s dive in…
A Virtual Selfie With Michael Bublé
Ahead of Michael Bublé’s gig at The O2, we created a virtual double of the singer using volumetric capture. Fans were given a sharable life-like interaction with the star via augmented reality. All the fun of a selfie, without getting tackled by security!
We’re Hiring – Join The Tribe
We are redefining how VR, AR, and MR are being used. Want to help us push the industry forward and create the next generation of immersive experiences? Check out our available positions.
Five Tips For Producing Audio Content
Without realistic sound, the immersion of VR is broken. If you’re looking to improve your knowledge of acoustics in a virtual environment, read these top tips courtesy of our Audio Engineer, Mark Jones.
Tips For Shooting 360º Video
Creating top quality 360º video requires more than just the press of a button. Start out on the right foot with some words of wisdom from our Photography & Film Creative, Richard Clark.
Oculus Unveils The Oculus Quest
Unveiled at Oculus Connect 5, The Oculus Quest is the world’s first all-in-one gaming system, built for Virtual Reality. The last time we wrote about Oculus’ latest piece of hardware, it was still just a codename – ‘Santa Cruz’, but now it promises to shake up the VR industry.
– Twin Peaks is coming to VR, and we couldn’t be more excited
– Pimax has unveiled the 5K Plus, and have confused backers of its 8K headset
– PlayStation is developing PSVR titles with ‘Deeper Gaming’
– Arca’s Path, Dream Reality Interactive’s controler-Free VR adventure, launches December 4th
– Crows Crows Crows’ Accounting+ is coming to PC, with additional content
That’s all we’ve got time for this month. Until next time, keep your eyes on our social media feeds for up-to-the-minute info!
Autism is what is known as a spectrum condition, meaning it affects individuals in different ways. Adults and children with autism have challenges in behavior, social skills, verbal and non-verbal communication, as well as sensory and attention issues that impact their lives.
At South by Southwest in 2018, Bose introduced its AR glasses to showcase what sound-based AR might look and feel like. Combining data from embedded motion sensors with GPS information from your phone, the glasses knew where you were and which direction you were looking and moving. Small speakers fed sound to the wearer’s ears.
Throughout time, humans have used visual-based methods to help them remember information – from early cave drawings to modern day video. VR is not only the next logical step but a step in the right direction: research suggests we retain more information and can better apply what we have learned after participating in virtual reality exercises.
Virtual reality can change what a person sees, how they think, what they feel and even how they behave. This is because users believe they are present in the virtual environment they find themselves in.
HP’s new virtual reality headset, ‘Reverb – Professional Edition’, launched yesterday, joining HP’s comprehensive commercial VR portfolio. The headset has a staggering 2160 x 2160 panel per eye and 114-degree field of view.
SWSW 2019 was a whirlwind of enlightening talks, networking, tech innovations, and Texas BBQ! While we are still on a SXSW high, we wanted to share the five things that stood out for us at this year’s event…
We have been working with Great Ormond Street Hospital Children’s Charity (GOSH Charity) over the past few months on an engaging VR tool to highlight the impact of GOSH Charity funding on the hospital. We are delighted to see it launch today, 14th February – GOSH’s 167th birthday!
Eye-tracking technology has been around for years in medicine and aerospace but is quickly gaining a new lease of life thanks to VR. The heavy-hitters of the VR world are incorporating eye-tracking capabilities into their future headsets and are projected to grow the eye-tracking market. Market analysts forecast the global eye-tracking devices market to grow at a […]
Virtual reality has been around for a long time. It’s been used commercially by large aerospace and automotive organizations in CAVEs and powerwalls for over 30 years. Now, as VR is becoming more accessible and reliable, it is being rapidly adopted across a whole range of industries, from architecture to tourism. In the current climate […]